Nicolas Scheer

Engineering student at Télécom SudParis, looking for an R&D VFX position. I work at the intersection of machine learning and rendering: engines, Blender tools, motion synthesis.

Education
Engineering degree, Télécom SudParis — High Tech Imaging specialization (imaging, vision, 3D) — graduating November 2026
Available
immediately — internship, fixed-term or permanent
Location
Paris — open to relocating within France or abroad
Focus
ML, rendering, motion

Selection — R&D

all projects (6) →
  1. 2026·Fluid simulationactive

    bourrasque_v2

    GPU-accelerated fluid and material solver (water, elastic, sand) with a Blender extension for artist integration.

    3×3 GPU SVD validated to within 1.9·10⁻⁴ of NumPy on 5402 matrices · sand model validated by angle of repose (25°/35°/45°) · 184/185 tests passing (the last one is an interop test that skips cleanly when its 600 MB binary fixture hasn't been regenerated locally) · dam-break on a 128³ grid simulated up to 2.9 M particles per frame, mesh reconstructed on the fly by the solver's native Zhu-Bridson mesher (up to 3.2 M triangles/frame), ~7.6 s/frame for the full simulation + reconstruction + Cycles render pipeline.

    • C++
    • CUDA
    • Python
    • Blender API

Selection — Renders

full gallery (5) →
foret
Forest
Blender · Cycles20s
highland
Highland
Blender · Cycles15s
cycle-de-course
Running cycle
Blender · Cycles16s